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Minh Nhat Le
megalmn2000
Environment art



Location:
Brossard, Canada

Language(s):
English, French, Vietnamese

Member Since:
January 2008

Last Updated:
11 May 2012

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Global Corporation - hall
3ds max, Photoshop
April 2012


   
This is a real-time game screenshot. ALL the level was made using 1 single texture file of 2048 x 1024 with the modularity technique. Modeling in 3ds Max, texturing in Photoshop & integrated into UDK.
Normal map is the main texture, using the red & green channel. Alpha map use the blue channel. Grayscale diffuse use the alpha channel and was tinted with vertex color.
Techniques used from Tor Frick & Thiago Klafke. Visual inspirations from Deus Ex : Human Revolution, Mass Effect, Syndicate, Mirror's Edge & BRINK.

 
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